The planes look great; the scenery and weather are outstanding. The lack of damage (small explosions or flak, a few minor scratches) is a minor bummer. As in CFS1, the user interface, with the tedious but effective mission system, helps to keep the simulation feeling like a game.
The units and planes are equally impressive. The models are solid and detailed, the textures are exceptional, and the atmosphere in the aircraft cockpits looks great. Unfortunately, the same can not be said for the terrain. The islands look absolutely stunning, but several features of the landscape are left to the imagination, such as harbors, lagoons, mountains, etc. The setting is much improved over CFS1. It looks really nice, but the last two failed CFSs in this genre ruined their reputations. You often spend more time flying around looking for airports than actually flying. There's also a noticeable lack of attention to detail. Buildings are usually unfinished and require you to mow down citizens for building materials.
The most impressive thing about Combat Mission: Desert Storm is that it looks and plays like an actual conflict. The planes and tanks all look like they should, and the graphics are superb. Tons of detail is packed into every model. The tank textures are good job and they all look great when in motion. WhereCombat Mission is perhaps weakest is with the graphics of the vehicles and soldiers, which tend to be a bit cartoonish (but much more adorable than the cartoonish tanks from Combat Mission: Desert Storm). For example, tanks lack thewedges, and the regular treads tend to look very little like highway tires. Only the underground tanks look accurate. Still, the models are very detailed and some of them are clearly modeled after AFVs in real life. It's nice to see a game that faithfully reproduces some actual, real-life equipment. 7211a4ac4a